![]() To gain more height than distance, pull out the Bombchu first, then shield drop it and backflip at the same time. Just backflip then shield drop a Bombchu, holding the shield button until the explosion stops. A backflip with hover boots will be short enough for a Bombchu to hit your shield, if you don't wait too long. Bombchu Hovering with HoverbootsĪdult Link has the luxury of hover boots which allows for the easy hovering due to their slow acceleration. It seems hard at first but before long you'll use it for starting every hover on flat ground, which is quite a useful technique to have at your disposal. ![]() You should stick in the air, then backflip again before you fall back down the the ground (because you aren't high enough) and, if timed properly, you should stick the hover over the 2nd bomb and be high enough to hover without falling back down. Then just run forwards back in front of the 1st bomb and time the backflip so that you are over it when it explodes. The easiest way is to hold Z, shield drop the 1st bomb, backwalk just outside the reach of the 1st bomb's explosion range, and shield drop a second bomb. To do it, place two bombs about one sidehop apart, while dropping the second bomb a second after the first. The staircase hover allows you to get off of flat ground, when no ledges or slopes are present. With Kokiri Boot hovering, the timing is much tighter, which allows a smaller range of height/distance control. The slower acceleration gives a bigger window of opportunity for the backflip, allowing more room for adjusting the height or distance you gain from each hover. NOTE: Hovering with the hoverboots on is much more forgiving. You no longer need to hold the Z button and you can repeat the same bomb hovering process as many times as you like. Timed correctly, you should now be suspended in midair a bit farther back and higher than you were previously. Right at the moment when Link's second exhale begins, press and hold the shield button to drop the bomb, immediately followed by a backflip. Either way, when you pull out a bomb you'll notice Link's breathing animation will reset. ![]() ![]() If you lack hoverboots, the alternative is to make sure there's a wall or object close behind Link's backside to shorten his backflip distance. The easiest way to bomb hover is to get ISG and put Link's back against a ledge or small drop while wearing the hover boots. Easy Bomb Hover Using the "Breathing Method" Discovered by ZFG The wall will shorten Link's backflip distance. Another way to make bomb hovering easier is to hover while against a wall. This brings us to the hoverboots, which cause Link's backflip to gain less distance, making bomb and bombchu hovering much easier than if you weren't wearing them. To compensate for this, a variety of techniques have been developed, many of which involve using an item to slow Link's acceleration. It's because of this pivotal difference that many techniques have been developed for OoT in order to be able to hover in the first place.īecause of the slowly expanding blast radius, sidehops and backflips can cause you to move away from the explosion too quickly. #Jump king speedrun fullMM's bombs hit in the full range of the explosion for the duration of the blast, with no spreading or variation in range. OoT's bombs are animated, meaning that the blast radius will start small and will expand every frame until it reaches full size. OoT hovering methods vary greatly from its MM counterparts because of their different explosion mechanics. And once stuck, ISG will not allow you to move from that spot because you can't walk off edges normally and there is no ground you can walk on since you are in the air. When you shield damage in the air you are able to stick, as if grounded. This is the key idea behind bomb-hovering and other ISG related hovering techniques. When ISG is activated, it will prevent you from walking/running off edges in fact, you can even get stuck at the very end of an edge if you keep pressing against it. ![]() Starting a hover from one bomb on flat ground is not high enough. To start the hover there is a prerequisite height that must be reached or else you will fall back to the ground. Bombs and bombchus are the most commonly used methods of damage, but most enemy damage will do. To hover you need damage to hit your shield. #Jump king speedrun seriesThis is easily one of the most useful techniques in the game, if not the entire series (although it's even more useful in Majora's Mask). Using the Infinite Sword Glitch (ISG) and backflipping into shieldable damage, Link can literally hover in the air and reach distances once thought impossible to reach. Navigation Hovering Discovered by FierceLinkMaster Introduction
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